stochnet

Back to the main page or D2R build list

Fire Sorceress build

Fire Sorceress has best balance of damage, survivability, and supply among all sorceress builds. Most gears for this build are cheap, making this build very budget-friendly.

Character stats

Skills

Add 20 points to each of the following skills:

Add 1 point to each of the following skills:

Remarks:

  1. Hydra can be cast from distance and is particularly effective against Souls and Stygian Dolls which are very dangerous enemies.
  2. Meteor has high damage but it also has very long cooldown. It also takes a while for the meteors to fall and the enemies are probably mostly killed by then. Therefore it is not a useful skill in real battles.
  3. The player can cast Enchant on allies to increase their physical damages. The duration is very long.
  4. The player can cast Blaze right before returning town to increase the sorceress’ run speed there. This is helpful to save time since the sorceress cannot teleport in town. However, Blaze has very short duration.

Gears

Remarks:

  1. Alternative weapon and amulet combination: If the sorceress orb above is not available, one can also use the Eschuta’s Temper with +3 All Sorceress Skills, +40% Faster Cast Rate, and +1 socket with Fire Facet for -5% Enemy Fire Resistance. Then use Mara’s Kaleidoscope for its +2 All Skills and +30 All Resistances which also increase the skill levels on Call to Arms. The combination of Eschuta’s Temper and Mara’s aleidoscope has a little lower damage than the combination of magic orb and caster amulet above does, but is a lot cheaper than the latter.

  2. +25 fire skill levels: +3 from weapon, +3 from helm, +2 from amulet, +1 from armor, +1 from belt, +2 from rings, +1 from gloves, +3 from Torch, +1 from Annihilus, +7 from skill charms, and +1 from Battle Command on Call to Arms.

  3. -58% enemy fire resistance: -10% from weapon, -15% from helm, -28% from shield, and -5% from armor.

  4. +105% faster cast rate: +20% from weapon, +15% from amulet, +30% from armor, +20% from belt, and +20% from gloves.

  5. Weapon with 6 socketed fire facets: while it provides -30% enemy fire resistance (versus -10% on the magic orb), it does not have any faster cast rate and the only way to make this up is by replacing the two Stone of Jordan rings with rings having +10% faster cast rate. This choice sacrifices too many skill levels and is not worth it.

  6. Armor with 4 socketed fire facets: for -20% enemy fire resistance (versus -5% on the Skin of the Vipermagi), such armor lacks +1 All Skills, +30% faster cast rate, and +35% all resistances which are too useful to lose.

  7. Ormus’ Robes: only provide +20% faster cast rate which means the sorceress has to replace either the amulet with one having +17% faster cast rate or one Stone of Jordan with some ring having +10% faster cast rate. Meanwhile, Ormus’ Robes does not have any resistance and +1 all skill levels like the Skin of Vipermagi. The benefit of having +3 Fire Ball skills seems not enough to compensate the loss.

  8. Put Flickering Flame on mercenary: the sorceress will probably use a helm with +2 all skills, +20% faster cast rate, +2 socketed fire facet. This does not have the 10% maximum fire resistance, poison length reduction, half freeze duration, and only has -10% enemy fire resitance. Therefore, it is less preferred than putting the Flickering Flame on the sorceress.

Mercenary

Use Act II Mercenary with Defiance Aura and the following gears:

Remarks:

  1. The combination of Andariel’s Visage and Fortitude runeword can be an alternative for high defense at the cost of losing the Cleansing Aura.

  2. The Holy Freeze Aura will freeze enemies which will not have corpses left after being killed. This makes negative effect to the Redemption Aura.

Summary